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Rules

Everything the ladder runs on: how pickleball is played, how thrones change hands, how points are earned, and what gets an account suspended. Read the disagreement rules before you need them.

Win the match. Keep the friend.

Our slogan has three words and the middle one is the point. Some of these players will beat you. You will beat some of them. And next week you will need one of them to fill a court. A rival makes you better; a grudge just costs you a hitting partner. Play hard, call it fair, shake hands like you mean it — then book the rematch.

Pickleball in 60 seconds · The serve and the two-bounce rule, animated. The kitchen, scoring and line calls are written out below — those are the ones people argue about.

The three rules that stop arguments

Almost every on-court fight is one of three moments. Settle them the same way every time and there is nothing left to fight about.

  1. 1

    If you are not sure, the ball is IN. You only call a ball out when you clearly saw space between the ball and the line. Doubt goes to your opponent, every time. This is not politeness — it is the rule.

  2. 2

    You call your own side, they call theirs. Never call a ball on your opponent's half of the court. If they say it was in, it was in.

  3. 3

    Say the score out loud before every serve. If the two of you say different numbers, stop and replay the point from the last score you both agree on. A replayed point costs thirty seconds. An argument costs the afternoon.

Answering a challenge

A King has 48 hours to accept or decline, and never less than 12 hours before the match (with a 6-hour floor, so a 2 a.m. booking doesn't expire while you sleep). Unanswered by then, the challenge expires, the slot reopens, and it counts as a dodge — exactly like declining. You get one reminder before the deadline.